

The sequel builds vastly upon the original title’s game play, with new features such as two captains to control the army, fresh Pikmin types, and a new multiplayer feature. Plot and world elements aside, the game’s main mechanics revolve around growing, raising, and fighting with an army of up to one hundred flower creatures. Subtle noises in ambiance and the plant life really do great things in this game. Every little bit of detail is minor, however it really adds up well together. It grows frantic during large boss fights and stays very soft spoken in the calm mornings. The music uses a very natural pace and tone that varies with location and time of day.

The Distant Planet is beautifully designed with a large amount of scenic detail that is only amplified by its amazing soundtrack.

This is a defining feature for the series, subtlety. It’s not necessary to enjoy the game, but if you dig into it, you’ll find another layer of meaning. The secondary lore is subtle like rhyme in poetry. That’s what first attracted me to the series. Items such as old Game Boys, globes, and paint tubes litter the environment for you to admire. The Pikmin Planet is commonly thought to be a planet of post-human inhabitance, which is often hinted at by the items considered to be treasure on the planet. That’s the story Nintendo puts into your hands an interesting piece of the world is the story that goes unspoken but referenced. Once returning to the Pikmin Planet (later to be known as PNF-404), Olimar finds the Pikmin creatures at his aid once more. When he discovers that the company that he works for is in deep debt, his boss demands that he returns to the planet in search of treasure with his fellow employee Louie. The plot of Pikmin 2 follows 0.8mm tall Captain Olimar returning home following a crash landing into the planet of the Pikmin.
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Pikmin is an incredible video game series by Nintendo, based on a planet where the wildlife evolves into creatures that stretch beyond imagination.
